Advertisement

Social housing tenants to get ‘first-of-its-kind’ VR theatre

Wandsworth Council will offer residents on one of its housing estates access to a virtual reality (VR) theatre.

The authority has teamed up with VR company LIVR and VR headset manufacturer Pico Interactive to offer a ‘first-of-its-kind’ pilot that will see an eight-seater virtual reality theatre experience installed at the R.O.S.E. Community Centre on the Savona Estate in Battersea this autumn.

The initiative will utilise the LIVR platform to make theatre more accessible; increasing local residents’ engagement with performing arts.

Using standalone Pico headsets, visitors to the centre will be able to get access to content from the LIVR library where they can experience live performances on-demand in 360° VR.

The content library will feature new works from emerging artists and critically acclaimed productions, performed in theatres, festivals and unique spaces across London and around the country.

Cllr Steffi Sutters, Wandsworth Council’s cabinet member for community services and open spaces, said: ‘I’m thrilled that theatre shows are coming direct to local residents through this incredible virtual reality experience.

‘As arts and culture grows in Nine Elms, it’s fantastic that we can bring performing arts into the heart of the community and I hope as many Nine Elms residents as possible sign up to put a headset on and watch a performance.

‘We’re really looking forward to starting regular VR viewing nights, which, alongside our new Community Theatre Tickets scheme in partnership with Battersea Arts Centre and Theatre 503, will offer residents plenty of affordable ways to enjoy live theatre this autumn.”

Leland Hedges, commercial eirector, Pico Interactive, EMEA, added: ‘The opportunity to participate in ventures like this and align ourselves with pioneers in the VR space is part of our DNA at Pico Interactive.

‘We build hardware and offer an unparalleled level of service with the goal of helping our partners reach their visionary goals. This is an exciting time in virtual reality where people can be transported into unique worlds or experience live content as if they were there, that perhaps, they wouldn’t have an opportunity to do so otherwise.’

Comments

Subscribe
Notify of
guest
0 Comments
Inline Feedbacks
View all comments
Help us break the news – share your information, opinion or analysis
Back to top